Countless Adventures will allow players to create narrative video games with no-code instruments and AI

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Countless Adventures got here out of stealth right this moment on the GamesBeat Summit 2023 occasion the place CEO Jordan Weisman talked in regards to the intersection of gaming, AI and user-generated content material.

Weisman introduced Journey Forge, a strong toolset geared toward empowering sport masters, storytellers, authors, and artists to create their very own narrative-rich video video games, with no coding required. It makes use of AI in a few locations now with the aim of enabling non-programmer creators to be extra productive on their very own in creating video games.

The platform is the brainchild of Weisman, a serial gaming entrepreneur identified for narrative-driven franchises resembling BattleTech, MechWarrior, Shadowrun, and Crimson Skies. His earlier entrepreneurial efforts included Digital World Leisure, acquired by the Disney household, FASA Interactive, acquired by Microsoft, Wizkids, acquired by Topps Inc, and Harebrained Schemes.

The way it began

Jordan Weisman is founding father of Countless Adventures.

In 2018, Paradox Leisure acquired Harebrained Schemes for $7.5 million. Weisman left the corporate and took a detour out of video games to work on augmented actuality expertise for Walmart. After that, he thought of retirement from the enterprise of video games the place he has 40 years of expertise.


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However as a aspect undertaking, he used a few of his personal cash to fund a brand new undertaking that centered on AI and game-building instruments. Finally, the work began paying off and he began Bellevue, Washington-based Countless Adventures, Weisman mentioned in an interview with GamesBeat. Weisman formally included the corporate two years in the past.

“Our mission is to find and promote the following era of sport designers and storytellers throughout a variety of sport genres, Weisman mentioned. Our first providing, Journey Forge, is concentrated on narrative video games, from text-based choose-your-own path to visible novels, and all the way in which as much as isometric RPGs just like the Shadowrun Returns sequence we developed at Harebrained Schemes.”

“It was lengthy earlier than the brand new AI chatter,” he mentioned. “I began engaged on it. And we simply had a small undertaking with couple of engineers and myself, engaged on issues for numerous years, till we type of labored out all of the paradigms for learn how to eliminate coding. We needed to have a real no-code system.”

“We developed an progressive strategy of utilizing extremely contextual drop-down menus which can be like Mad Libs,” he added. “You create all of the logical sentences you need and the conditional statements and the outcomes by way of these drop-down menus. There are a bunch of different paradigms by way of the way you set up massive narrative tasks and discover the content material you need.”

The core thought

Generative AI will help creators build assets for their own games.
Generative AI will assist creators construct belongings for their very own video games by way of Journey Forge.

The core of the thought was spend money on engineering in order that sport designers might create one thing with no code. Too usually, the sport builders have create a doc for his or her designs, ship it over to engineering, anticipate them to execute it, after which see how properly it really works.

“That loop could be very sluggish,” Weisman mentioned. “I needed to empower gamers and writers and artists and designers and sport masters on the market to go and make their very own video games and tales. We didn’t begin with an AI focus. And I wouldn’t even at this level name it an AI-focused instrument by any means. We’re simply utilizing AI in a pair locations to enhance the designer, give them little benefits to assist velocity them alongside.”

Weisman mentioned, “It’s primarily about empowering their creativity and human creativity. You need to have the ability to do that with out having to have engineers in your staff. We empower our gamers with a no-code authoring system. They will create little sport AIs for his or her characters, that are actually essential. That’s within the type of the normal sense of sport AI, the place you’re growing your non-player characters and their behaviors.”

The AI additionally helps with designs the place you’re writing textual content, resembling describing your universe and describing characters and scenes. If you would like, you will have the AI enable you to provide you with some scratch dialogue or scratch descriptions.

“Behind the scenes, we’re doing a really refined set of immediate era primarily based upon the earlier stuff you’ve written,” Weisman mentioned. “As you get additional and additional into the writing of your sport, you’re getting extra extremely contextual recommendations from the AI. The creator can determine whether or not to make use of these recommendations or not.

On one other entrance, Countless Adventures is working with, a generative AI firm, in producing isometric sport belongings for the universes that Countless Adventures is publishing.

“The mannequin is educated solely on our personal artwork, and creating isometric belongings in the precise perspective,” Weisman mentioned. “It’s a bit tough. And we’ve generated hundreds of belongings for our gamers to work with. However we’re positive that our gamers’ and our designers’ creativity are going to provide you with issues that we haven’t made for them. So we needed to provide them a possible the place they might use generative AI to generate new issues for his or her video games.”

For example, Countless Adventures hasn’t created an ice cream stand for a sport. However the participant creator might need to construct one. And they also’ll faucet the AI for that and generate one which can be primarily based on all of Countless Adventures’ artwork in order that the ice cream stand goes to look fully applicable when positioned within the context of all the opposite hundreds of artwork belongings that Countless Adventures has created.

The corporate has 22 workers and it’s closing a $1.5 million in a SAFE spherical in the intervening time.

What comes subsequent

Countless Adventures began a few years in the past.

Countless Adventures will begin inviting sport gamers, tabletop sport masters, authors, and artists to create their adventures later this 12 months. gamers can enroll at their web site to obtain extra info because it turns into obtainable.

“As a lifelong sport designer and storyteller, I imagine video games are a human-driven artistic endeavor, and over my profession, I’ve seen how instruments and methods have empowered designers like me to carry their visions to life,” Weisman mentioned. “Journey Forge is designed to do exactly that with its quick, easy-to-use, no-code authoring system, monumental design depth and adaptability, and considerate integration of optionally available designer-facing AI writing help and isometric asset era. I imagine that it’ll energy a brand new wave of innovation in narrative sport design and storytelling high quality.”

Jordan participated within the “Energy to the Folks” hearth chat on the GamesBeat Summit 2023 this week with a session that explored how the most recent developments in no-code authoring and AI will change the user-generated content material (UGC) panorama in gaming. He spoke with Emmanuel de Maistre, CEO of

Countless Adventures’ Journey Forge empowers designers, writers, and artists to create narratively wealthy video video games and interactive fiction with its “no-code” authoring platform. The platform goals to democratize narrative sport creation and experiences by empowering creators with easy-to-use instruments to design and share their very own video video games and tales with the neighborhood.

Weisman finally thinks the corporate can have a market for artists who can be creating art work for sport designers who’re creating video games within the Countless Adventures system. Will probably be isometric artwork, with a sure type of artwork type.

Whereas there may be plenty of alternative for user-generated content material on this system, Weisman believes the primary product will give attention to narrative video games. These can embrace something from textual content adventures to visible interactive novels like Selections or Episode. It’s going to additionally allow anime-based interactive visible novels and isometric role-playing video games.

“I really like that artwork kind,” Weisman mentioned. “I really like when folks inform their tales. As I look again at my profession, which is type of cut up between board video games and video video games, the enjoyment of the tabletop is that in these circumstances, the video games I created set the desk. After which the gamers created the tales. That’s what I see us doing right here. We’re attempting to set the desk and empower folks to create their very own.”

No must retire?

Countless Adventures is engaged on Journey Forge.

So why was this extra fascinating than retirement for Weisman?

“I simply really feel passionately in regards to the significance of narrative video games, and the influence it has on gamers,” Weisman mentioned. All of the various kinds of gaming codecs have their very own advantages and their very own drawbacks, however I feel one of many main advantages of narrative video games is it’s one of many few that may actually expose you to new cultures, new characters, new worlds, and new ideas, and assist change even the way in which you assume. And I really feel strongly that we might all profit from extra various voices telling tales. And we’d all profit from extra innovation within the area. The hope is that Journey Forge will empower each of these issues.”

As for trying again on the final 40 years, Weisman mentioned, “The influence that gaming has had on our tradition, in all of the optimistic methods, and sadly, in some damaging methods, is simply astounding. It’s very thrilling how many individuals play video games and the way various audiences are that play video games. Each demographic and psychographic performs video games, and that’s tremendous thrilling. As an leisure format, it’s extra thrilling than ever to be concerned in it. As a enterprise, it’s additionally fairly formidable to be concerned. However that’s not that completely different than it’s all the time been. I feel generative AI goes to alter plenty of industries and I feel the sport business is basically proper up there in entrance.”

However he nonetheless thinks people are higher at creativity, and the position of AI can be to assist people with it.

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